By 2080, the severe damage brought the survivors together. They did what we all do in times of desperation: sought a savior. A messiah. Someone to usher us into the land of promise; the land of milk, honey, psilocybin and unicorns.
This short story is the backbone of our universe; a rough outline of history and terminology.
An old killer escorts a curious AI into a fractured future of chaotic combat, puzzling secrets, and unsettling calm.
Five years in development, our debut game tells the story of Valor and Alibii’s journey through a 2D dreamworld of lovely pixels, dirty jokes and badassemotional tunes, inspired by classic Zelda and similar action-adventure-games.
Views from the Monolith 024: The Craftsman Update
DMD Interview, where we talk about GIMP, our workflow and about using open source software in video games.
The full, English version of the Behind Gaming Interview, were we work through our post-game-release-disorders.
Views from the Monolith 023: The Red Plains Update
An Artist Dialog, where Chris and Günther debate the philosophys behind Resolutiion’s aesthetic and how they learned to put one pixel next to another.
Views from the Monolith 022: Aftershowparty
Views from the Monolith 021: Resolutiion is out!
The Legend of Mr. P, or how a Mini-Boss turned Adult Toy.
Views from the Monolith 020: We are ready; are you?
Indiegraze Interview, where we were asked some quite sophisticated questions about our cultural influences, pool of weird creatures and technological growth.
Views from the Monolith 019: New Year’s Resolutiion
Views from the Monolith 018: The Ship
Views from the Monolith 017: Kaleidoscopic Monochromaticity
Views from the Monolith 016: Nice Phrases
Views from the Monolith 015: The Shape of Things to come